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 D'yb D'anzig 11th level

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D'yb D'anzig

D'yb D'anzig

Posts : 77
Join date : 2011-11-01

D'yb D'anzig 11th level Empty
PostSubject: D'yb D'anzig 11th level   D'yb D'anzig 11th level EmptyMon Jan 30, 2012 4:28 pm

D'yb D'anzig
Male Drow
Transmuter 11
TN Medium Humanoid (Elf)
Init: +9, Senses: Darkvision (120 ft.), Low-light, Perception: +17
Languages: : Chondathan, Common, Draconic, Drow Sign Language, Dwarven, Elven, Gnomish, Goblin, Netherese, Orcish, Undercommon, Celestial
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DEFENSE
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AC 17, Touch 14, Flat-footed 14, CMD 18(19)
HP 108 (11HD)
Fort: +8, Ref: +8 (+9 with dex boost), Will: +9


Spell resistance 17

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OFFENSE
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Speed: 30 ft. (6 Squares)
Ranged Crossbow (light 1d12) +8 (1d12/19-20)
Melee Dagger +4 (1d4-1/19-20)
Ranged Dagger (thrown) +8 (1d4-1/19-20)
Melee Quarterstaff (2H) +4 ((2H) 1d6-1)
Face: 5 ft. Reach: 5 ft.
Base Atk: +5, CMB: +4
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STATISTICS
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Abilities: Str 8, Dex 16, Con 16, Int 24 (26 for magical purposes), Wis 10, Cha 9


Feats: Alertness, Augment Summoning, Fast Study (Wizard Discovery) Improved Familiar, Improved Initiative, Scribe Scroll, Spell Focus (Conjuration), Toughness, Opposition Research (Evocation), Superior Summoning.


Skills: Acrobatics +3(4), Appraise +10, Bluff +12, Climb -1, Craft (Untrained) +7, Diplomacy 0, Disguise -1, Escape Artist +11(12), Fly +13(14), Intimidate -1, Knowledge (Arcana) +21, Knowledge (Dungeoneering) +11, +13 underground, Knowledge (Engineering) +11, Knowledge (Geography) +11, Knowledge (History) +11, Knowledge (Local) +12, Knowledge (Nature) +21, Knowledge (Nobility) +11, Knowledge (Planes) +11, Knowledge (Religion) +13, Linguistics +15, Perception +17, Perform (Untrained) -1, Ride +3(4), Sense Motive +2, Spellcraft +21, Survival +2 underground,Stealth +3(4), Swim -1,



Possessions: Belt of Mighty Constitution +2, Blessed Book, Cloak of Resistance +2, Efficient Quiver, Goggles (Tinted), Handy Haversack, Headband of Natural Bullshitting (Vast Intelligence +4) , Scholar's Outfit, Ring of Protection +1, Ring of Sustenance (This ring continually provides its wearer with life-sustaining nourishment.), Bedroll, Bolts, Crossbow (10), Compass, Crossbow (Light 1d12), Dagger, Ink (1 oz. Vial), Inkpen, Paper (Sheet), 2 Pearls of Power (1st Level), Pearl of Power (2nd level) Quarterstaff, Metamagic Rod of Lesser Extend, Metamagic Rod of Lesser Silent, Metamagic Rod of Lesser Elemental (Acid) 2 Rope (Silk/50 ft.), Scroll (Comprehend Languages), Scroll Case, Spell Component Pouch, Tent, Waterskin, Magic Jar (spell focus), Treasure Stitching Cloth (spell component), 3 Ioun Stones: Cracked dusty rose, cracked pink/green, cracked mulberry pentacle, +1 mithril buckler, amulet of natural armor +1

[party] scroll of teleport, Diamond Dust 500gp,
Coins valuing 100gp
Bank Notes for 234.35 gp

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MAGIC/SPELLS
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Level - Slots - DC
0 - 4+1 (DC18)
1 - 6+1 (DC19)
2 - 6+1 (DC20)
3 - 6+1 (DC21)
4 - 5+1 (DC22)
5 - 3+1 (DC23)
6- 2+1 (DC24)


+1 must be transmutation
Conjuration Spells receive +1 to DC.

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TRAITS
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Dangerously Curious:
You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.

Arcane Might: You may treat your intelligence score as 2 points higher for all Wizard spells and class abilities.

Racial:

Spider-kisser: Some Drow have an affinity for spiders and have become used to living in close proximity to them. Drow with this racial trait add a +2 on saving throws aganst poison and are immune to the poison of natural spiders. This ability replaces the traditional drow immunities.

Undermastery: Some drow have developed skills stemming from their long study and life underground. They may add a +2 bonus on Knowledge (dungeoneering) and survival checks made while underground. This ability replaces Poison use.

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Transmutation Specialization
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Physical Enhancement (Su)

You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two physical ability scores of your choice.

Telekinetic Fist (Sp)

As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Change Shape (Sp)

At 8th level, you can change your shape for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This ability otherwise functions like beast shape II or elemental body I. At 12th level, this ability functions like beast shape III or elemental body II.

-=-=-=-=-=-=-=-
Hero Points 2


Last edited by D'yb D'anzig on Mon Jan 30, 2012 5:14 pm; edited 1 time in total
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D'yb D'anzig

D'yb D'anzig

Posts : 77
Join date : 2011-11-01

D'yb D'anzig 11th level Empty
PostSubject: Moxie - 11th Level   D'yb D'anzig 11th level EmptyMon Jan 30, 2012 5:00 pm

MOXIE: (LYRAKIEN FAMILIAR) LEVEL 11

CG Tiny outsider (azata, chaotic, extraplanar, good)
Init +8; Senses darkvision 60 ft., detect evil, detect magic, low-light vision; Perception +20

DEFENSE
AC 22, touch 16, flat-footed 17 (+4 Dex, +2 size +6 Natural Armor)
hp 54
Fort +4, Ref +7, Will +10
DR 5/evil; Immune electricity, petrification; Resist cold 10, fire 10
SR16

OFFENSE
Speed 30 ft., fly 80 ft. (perfect)
Melee slam +9 (1d2–3) Ranged: +9
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks starlight blast
Spell-Like Abilities (CL 3rd; concentration +Cool
Constant--detect evil, detect magic, freedom of movement
At will--dancing lights, daze (DC 15), summon instrument, ventriloquism (DC 16)
1/day--cure light wounds, lesser confusion (DC 16), silent image (DC 16)
1/week--commune (6 questions, CL 12th)


STATISTICS
Str 5, Dex 19, Con 12, Int 14, Wis 17, Cha 20
Base Atk +5; CMB +6; CMD 13

Feats
Agile Maneuvers, Improved Initiative, alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master, speak with animals of its kind.
Skills Acrobatics +10, Appraise +3, Bluff +16, Diplomacy +11, Fly +25, Knowledge (Arcana, Nature ) +13 (Geography) +8 (Religion, local) +4 (Dungeoneering, Engineering, History, , Nobility, Planes) +3, , Perception +21, Perform (String) +11, Spellcraft +13, Stealth +18, Use Magic Device +17

Languages Celestial, Draconic, Infernal; truespeech

SQ traveler’s friend

SPECIAL ABILITIES

Starlight Blast (Su)
As a standard action once every 1d4 rounds, a lyrakien can tap into the divine power of Elysium, unleashing a blast of holy starlight in a 5-foot burst. All creatures in this area take 1d4 points of holy damage, plus 1 point for each step their alignment deviates from chaotic good. For example, a chaotic neutral or neutral good creature would take 1d4+1 points of damage, a neutral creature would take 1d4+2 points of damage, and a lawful evil creature would take 1d4+4 points of damage. A DC 12 Reflex save negates this damage. Chaotic good creatures are unaffected by this ability. The save DC is Constitution-based.

Traveler’s Friend (Su)
The performances and company of a lyrakien ease the burden of travel. Once per day, a creature may spend a minute listening to a lyrakien’s performance— doing so removes the effects of exhaustion and fatigue from the listener.

Equipment: (Load: Light 16, Med 33, heavy 50)
Ioun Stone (Pink and Green, Cracked) +1 UMD
Backpack (Tiny),Spell Comonent Pouch,

Wand Stash: [Party] Wands of Cure Light Wounds 21, Enlarge Person CL2 28, Reduce Person 42, Good Hope 8

[D'yb] Mage Armor 9, Vanish CL2 8, Speak with Animals CL2 29, Magic Missile CL5 18, Silent Image 10, Protection from Evil 7, Cure Light Wounds 18,
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D'yb D'anzig

D'yb D'anzig

Posts : 77
Join date : 2011-11-01

D'yb D'anzig 11th level Empty
PostSubject: Spell Book   D'yb D'anzig 11th level EmptyMon Jan 30, 2012 5:06 pm

D’yb D’anzig’s Spellbook

0 – Acid Splash © , Arcane Mark, Bleed, Detect Magic, Detect Poison, Disrupt Undead, Drench, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Root, Sotto Voce, dancing lights, spark, light

1 – Enlarge Person (T), Reduce Person(T), Grease©, Mage Armor ©, Shield, Featherfall, protection from evil, disguise self, ray of enfeeblement, liberating command(T), vanish, unseen servant, silent image, protection from chaos, Ant Haul, Comprehend Languages, Forced Quiet(T), identify, mount, magic missile, magic weapon, true strike, tripvine(T), Cultural Adaptation,

2 – Alterself (T) Rope Trick (T), mirror image, Invisibility, Glitterdust©, web©, levitate(T), knock(T), see invisible, make whole(T), false life, pyrotechnics(T), command undead, Eagle’s Splendor(T), minor image, Resist Energy, acid arrow ©, cat’s grace (T), disguise other, scorching ray, protective penumbra, flaming sphere, pilfering hand,

3 – Fly (T), Haste (T) Summon Monster III©, Stinking cloud ©, Dispel, Phantom Steed©, Sleet Storm©, Slow(T), Shrink Item(T), Mad Monkeys©, Halt Undead, Ray of Exhaustion, Magic Weapon (Greater), Displacement, Lightning Bolt, Fireball, windwall, daylight

4 – Stoneshape (T), Ride The Waves (T), Black Tentacles©, Dimension Door ©, Summon Monster IV©, enervation, fear, shocking image, arcane eye, fire shield, ice storm, stoneskin, wall of ice, resilient sphere,

5 – Telekinesis(T), Teleport, Wall of Stone ©, Summon Monster V©, magic jar, Permanency, Transmute Rock to Mud(T), Stoneskin (Communal), Baleful Polymorph(T) Cloud Kill©, Force Wall, Treasure Stitching, polymorph, persistent image

6 – Disintegrate (T), Summon Monster VI ©, true seeing, planar binding, greater dispel, globe of invulnerability, chain lightning, circle of death, gate seal.
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