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 D'yb Danzig 15th Level (tentative)

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D'yb D'anzig

D'yb D'anzig

Posts : 77
Join date : 2011-11-01

D'yb Danzig 15th Level (tentative) Empty
PostSubject: D'yb Danzig 15th Level (tentative)   D'yb Danzig 15th Level (tentative) EmptyTue Jul 17, 2012 6:08 am

D'yb D'anzig
Male Drow
Transmuter 15 (CL16)
TN Medium Humanoid (Elf)
Init: +10, Senses: Darkvision (120 ft.), Low-light, See Invisible, Arcane Sight, Perception: +21
Languages: : Chondathan, Common, Draconic, Drow Sign Language, Dwarven, Elven, Gnomish, Goblin, Netherese, Orcish, Undercommon, Celestial
AC 18[23], Touch 15[16], Flat-footed 13[17], CMD 21
HP 160 (15HD)
Fort: +13[+15], Ref: +14 [+17], Will: +13[+15]

Spell resistance 21
Resist Electricity 10
Resist Mind Effecting +5

Immunity to Magic Missile
Speed: 30 ft. (6 Squares)

Face: 5 ft. Reach: 5 ft.
Base Atk: +7,+2, CMB: +6,+1
Spells Ranged Touch +12[+15]
Spells Melee Touch +6[+9]
Abilities: Str 8, Dex 20, Con 14[18], Int 27 (29 for magical purposes), Wis 10, Cha 9

Feats: Alertness, Augment Summoning, Fast Study (Wizard Discovery) Improved Familiar, Improved Initiative, Scribe Scroll, Spell Focus (Conjuration), Spell Penetration, Toughness, Opposition Research (Evocation), Superior Summoning, Dazing Spell, Persistent Spell,

Skills: Acrobatics +5, Appraise +11, Bluff +15, Climb -1, Craft (Untrained) +7, Diplomacy 0, Disguise -1, Escape Artist +15, Fly +20[+28], Intimidate -1, Knowledge (Arcana) +26, Knowledge (Dungeoneering) +12, +14 underground, Knowledge (Engineering) +12, Knowledge (Geography) +12, Knowledge (History) +12, Knowledge (Local) +13, Knowledge (Nature) +26, Knowledge (Nobility) +12, Knowledge (Planes) +13, Knowledge (Religion) +18, Linguistics +15, Perception +21, Perform (Untrained) -1, Ride +6, Sense Motive +19, Spellcraft +26, Survival +2 underground,Stealth +5, Swim -1,Use Magic Device 19

Possessions: Belt of Dexterity +4, Blessed Book, Cloak of Resistance +4, Contingency Focus, Efficient Quiver, Goggles (Tinted), Goggles(Smoked), Handy Haversack, Headband of Natural Bullshitting (Vast Intelligence +6, Bluff, Nature, Sense Motive skills) , Scholar's Outfit, Ring of Counterspells (Feeblemind), Ring of Sustenance (This ring continually provides its wearer with life-sustaining nourishment.), Bedroll, Bolts, Crossbow (10), Compass, Crossbow (Light 1d12), Dagger, Ink (1 oz. Vial), Inkpen, Paper (Sheet), 2 Pearls of Power (1st Level), 2 Pearls of Power (2nd level) 1 Pearl of Power (3rd level) Quarterstaff, Metamagic Rod of Lesser Extend, Metamagic Rod of Extend, Metamagic Rod of Lesser Silent, Metamagic Rod of Lesser Elemental (Acid), Metamagic Rod of Lesser Persistant Spell, Metamagic Rod of Lesser Reach, 2 Rope (Silk/50 ft.), Scroll (Comprehend Languages), Scroll (teleport CL12), Scroll (Assay Resistance) Scroll Case, Spell Component Pouch, Tent, Waterskin, Magic Jar (spell focus), Treasure Stitching Cloth (spell component), 3 Ioun Stones: Cracked dusty rose, cracked pink/green, cracked mulberry pentacle, +1 mithril buckler, amulet of natural armor +1, Orange Prism Ioun Stone in Wayfinder, Hat of Disguise, Logain and Brutus blood samples, Harper Badge,

[party] scroll of greater teleport (CL15) x2 Break Enchantment (CL15) x2, Diamond Dust 2750gp, True Seeing Ointment 1500gp(6 doses)
Coins/Gems valuing 1150.86 gp
Bank Notes for 800 gp


Level - Slots - DC
0 - 4+1 (DC19)
1 - 7+1 (DC20)
2 - 6+1 (DC21)
3 - 6+1 (DC22)
4 - 6+1 (DC23)
5 - 6+1 (DC24)
6 - 4+1 (DC25)
7 - 3+1 (DC26)
8 - 2+1 (DC27)

+1 must be transmutation
Conjuration Spells receive +1 to DC.


Dangerously Curious:
You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.

Arcane Might: You may treat your intelligence score as 2 points higher for all Wizard spells and class abilities.


Spider-kisser: Some Drow have an affinity for spiders and have become used to living in close proximity to them. Drow with this racial trait add a +2 on saving throws aganst poison and are immune to the poison of natural spiders. This ability replaces the traditional drow immunities.

Undermastery: Some drow have developed skills stemming from their long study and life underground. They may add a +2 bonus on Knowledge (dungeoneering) and survival checks made while underground. This ability replaces Poison use.

Transmutation Specialization
Physical Enhancement (Su)

You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two physical ability scores of your choice.

(Bonus currently at +4, D'yb puts this into CON and is reflected in his stats)

Telekinetic Fist (Sp) 1d4+7 Damage, 12 times a day.

As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Change Shape (Sp) 15 Rounds a day.

At 8th level, you can change your shape for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This ability otherwise functions like beast shape II or elemental body I. At 12th level, this ability functions like beast shape III or elemental body II.

Hero Points 1

Last edited by D'yb D'anzig on Sat Jul 28, 2012 5:09 am; edited 2 times in total
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D'yb D'anzig

D'yb D'anzig

Posts : 77
Join date : 2011-11-01

D'yb Danzig 15th Level (tentative) Empty
PostSubject: Moxie 15th Level   D'yb Danzig 15th Level (tentative) EmptyTue Jul 17, 2012 6:15 am

CG Tiny outsider (azata, chaotic, extraplanar, good)
Init +8; Senses darkvision 60 ft., detect evil, detect magic, low-light vision; Perception +25

AC 24, touch 16, flat-footed 19 (+4 Dex, +2 size +8 Natural Armor)
hp 80
Fort +6,[+8] Ref +8[+10], Will +12[+14]
DR 5/evil; Immune electricity, petrification; Resist cold 10, fire 10
SR 20

Speed 30 ft., fly 80 ft. (perfect)
Melee slam +11 +6 (1d2–3) Ranged: +11 +6
Space 2-1/2 ft.; Reach 0 ft.

Special Attacks starlight blast

Spell-Like Abilities (CL 3rd; concentration +8 )
Constant--detect evil, detect magic, freedom of movement
At will--dancing lights, daze (DC 15), summon instrument, ventriloquism (DC 16)
1/day--cure light wounds, lesser confusion (DC 16), silent image (DC 16)
1/week--commune (6 questions, CL 12th)

Str 5, Dex 19, Con 12, Int 14, Wis 17, Cha 20
Base Atk +7+2; CMB +8; CMD 15

Feats Agile Maneuvers, Improved Initiative, alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master, speak with animals of its kind.

Skills Acrobatics +10, Appraise +3, Bluff +23, Diplomacy +14, Fly +30, Escape Artist +16, Knowledge (Arcana, Nature ) +17 (Geography) +8 (Religion) +8 ( local, planes) +4 (Dungeoneering, Engineering, History,Nobility) +3, , Perception +25, Perform (String) +14, Ride +5, Sense Motive +22, Spellcraft +17, Stealth +18, Use Magic Device +24

Languages Celestial, Draconic, Infernal; truespeech

SQ traveler’s friend
Scry on familiar


Starlight Blast (Su)
As a standard action once every 1d4 rounds, a lyrakien can tap into the divine power of Elysium, unleashing a blast of holy starlight in a 5-foot burst. All creatures in this area take 1d4 points of holy damage, plus 1 point for each step their alignment deviates from chaotic good. For example, a chaotic neutral or neutral good creature would take 1d4+1 points of damage, a neutral creature would take 1d4+2 points of damage, and a lawful evil creature would take 1d4+4 points of damage. A DC 12 Reflex save negates this damage. Chaotic good creatures are unaffected by this ability. The save DC is Constitution-based.

Traveler’s Friend (Su)
The performances and company of a lyrakien ease the burden of travel. Once per day, a creature may spend a minute listening to a lyrakien’s performance— doing so removes the effects of exhaustion and fatigue from the listener.

Equipment: (Load: Light 16, Med 33, heavy 50) -> light
Ioun Stone (Pink and Green, Cracked) +1 UMD, Cloak of Resistance +1, Circlet of Persuasion

Backpack (Tiny), Efficient Quiver filled with wands. Lyre of Facemelting, Component Pouch, potion (fly).

Wand Stash

Party Owned
Neutralize Poison -> 6
Cure Light Wounds -> 26
Reduce Person (Jaxx, Logain) 33
Good Hope -> 2 and 3 and 10
Daylight - > 17
Mass Transference -> CL3 – 47
Lesser Restoration (Cl3) – 7
Moment of Greatness - 48

D’yb provided
Mage Armor ->9
Vanish CL2 -> 2
Protection from Evil -> 1 and 19
Cure Light Wounds ->18
Silent Image -> 8
Magic Missile CL5, 3d4+3 -> 15
Speak with Animals CL2 -> 28
Remove Fear -> 20
Resistance -> 18
Fairy Fire – 10

Scrolls – Restoration x1, Heal x1

Last edited by D'yb D'anzig on Tue Jul 17, 2012 5:46 pm; edited 1 time in total
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