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 Lars level 15

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The DM
The DM

Posts : 231
Join date : 2011-09-26

Lars level 15 Empty
PostSubject: Lars level 15   Lars level 15 EmptyTue Jun 26, 2012 4:37 pm

Lars: Male Oread Cleric of Geb15;CR 14 ; Medium outsider (native);
HD 15d8+45; hp 137
Init +5; Spd 30 ft.;
AC 11 (10+1 dex) , touch 11, flat-footed 10 ;
Atk fist +13/8/3 melee (1d3+2, 20x2), or + ranged (,); BAB +11, CMB +13, CMD 24
SA Channel Positive Energy, Turn Undead
SQ Aura, Orisons, Spontaneous Casting(Cure) ,AL N
SV Fort +15, Ref +10, Will +19

Str 14 , Dex 12 , Con 14 , Int 10 , Wis 22 (24 for cleric spells and abilities) , Cha 12

Skills and Feats: Knowledge: The Planes+18, Spellcraft+18

Heavy Armor Proficiency, Toughness, Improved Initative, Turn Undead, Extend Spell, Spell Penetration, Quicken Spell, Combat Casting

Traits: Divine Might, Indomitable Faith

Spellcasting(cleric): CL 15th(16th for earth domain), DC 17+level
Spell Per Day:4/6+1/6+1/6+1/6+1/5+1/4+1/3+1/1+1

1 Protection From Evil*
2 Shield Other*
3 Stone Shape*
4 Spike Stones*
5 Wall of Stone*
6 Stoneskin*
7 Repulsion*
8 Mind Blank*

Domains: Purity, Earth

Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Resistant Touch (Sp): As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Purifying Touch (Su): At 8th level, you can touch a willing creature with divine power, giving it a saving throw against each effect currently affecting it, using the original saving throw DC of the effect. Each successful saving throw ends the related effect. The creature can choose not to make a save against an effect. You can use this ability once per day at 8th level, plus one additional time per day at 14th and 20th level.
Domain Spells: 1st—protection from alignment 2nd—shield other, 3rd—remove blindness/deafness, 4th—spell immunity, 5th—atonement, 6th—antimagic field, 7th—repulsion, 8th—mind blank, 9th—prismatic sphere.

Acid Dart (Sp): As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. This acid dart deals 1d6 points of acid damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Acid Resistance (Ex): At 6th level, you gain resist acid 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to acid.
Domain Spells: 1st—magic stone, 2nd—soften earth and stone, 3rd—stone shape, 4th—spike stones, 5th—wall of stone, 6th—stoneskin, 7th—elemental body IV (earth only), 8th—earthquake, 9th—elemental swarm (earth spell only).
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