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 Moxie 9th Level

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D'yb D'anzig

D'yb D'anzig


Posts : 77
Join date : 2011-11-01

Moxie 9th Level Empty
PostSubject: Moxie 9th Level   Moxie 9th Level EmptyTue Nov 08, 2011 8:22 am

In the future I'll be putting her as a reply below D'yb's stat blocks... but for now, here's the little lady at the start of the campaign.



MOXIE: (LYRAKIEN FAMILIAR)

CG Tiny outsider (azata, chaotic, extraplanar, good)
Init +8; Senses darkvision 60 ft., detect evil, detect magic, low-light vision; Perception +17


DEFENSE
AC 21, touch 16, flat-footed 17 (+4 Dex, +2 size +5 Natural Armor)
hp 44
Fort +4, Ref +7, Will +9
DR 5/evil; Immune electricity, petrification; Resist cold 10, fire 10


OFFENSE
Speed 30 ft., fly 80 ft. (perfect)
Melee slam +8 (1d2–3)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks starlight blast
Spell-Like Abilities (CL 3rd; concentration +8 )
Constant--detect evil, detect magic, freedom of movement
At will--dancing lights, daze (DC 15), summon instrument, ventriloquism (DC 16)
1/day--cure light wounds, lesser confusion (DC 16), silent image (DC 16)
1/week--commune (6 questions, CL 12th)


STATISTICS
Str 5, Dex 19, Con 12, Int 14, Wis 17, Cha 20
Base Atk +4; CMB +6; CMD 13

Feats: Agile Maneuvers, Improved Initiative, alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master, speak with animals of its kind.

Skills Acrobatics +10, Appraise +3, Bluff +11, Diplomacy +11, Fly +24, Knowledge (Arcana) +11 (Geography) +8 (Dungeoneering, Nature, Planes, Religion) +5, (Engineering, History, Local, Nobility) +3, , Perception +17, Perform (String) +11, Spellcraft +11, Stealth +18, Use Magic Device +14

Languages Celestial, Draconic, Infernal; truespeech

SQ traveler’s friend

SPECIAL ABILITIES

Starlight Blast (Su)
As a standard action once every 1d4 rounds, a lyrakien can tap into the divine power of Elysium, unleashing a blast of holy starlight in a 5-foot burst. All creatures in this area take 1d4 points of holy damage, plus 1 point for each step their alignment deviates from chaotic good. For example, a chaotic neutral or neutral good creature would take 1d4+1 points of damage, a neutral creature would take 1d4+2 points of damage, and a lawful evil creature would take 1d4+4 points of damage. A DC 12 Reflex save negates this damage. Chaotic good creatures are unaffected by this ability. The save DC is Constitution-based.

Traveler’s Friend (Su)
The performances and company of a lyrakien ease the burden of travel. Once per day, a creature may spend a minute listening to a lyrakien’s performance— doing so removes the effects of exhaustion and fatigue from the listener.

Equipment: (Load: Light 16, Med 33, heavy 50)
Current load: Light.

Backpack (Tiny), Spell component pouch, Lyre of Face-Melting (Tiny)
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