| | D'yb D'anzig 9th Level | |
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D'yb D'anzig
Posts : 77 Join date : 2011-11-01
| Subject: D'yb D'anzig 9th Level Tue Nov 08, 2011 5:07 pm | |
| D'yb D'anzig Male Drow Transmuter 9 TN Medium Humanoid (Elf) Init: +7, Senses: Darkvision (120 ft.), Low-light, Perception: +13 Languages: : Chondathan, Common, Draconic, Drow Sign Language, Dwarven, Elven, Gnomish, Goblin, Netherese, Orcish, Undercommon ================================================= DEFENSE ================================================= AC 14, Touch 14, Flat-footed 11, CMD 17 HP 88 (9HD) Fort: +8, Ref: +8, Will: +8
Spell resistance 15
================================================= OFFENSE ================================================= Speed: 30 ft. (6 Squares) Ranged Crossbow (light 1d12) +7 (1d12/19-20) Melee Dagger +3 (1d4-1/19-20) Ranged Dagger (thrown) +7 (1d4-1/19-20) Melee Quarterstaff (2H) +3 ((2H) 1d6-1) Face: 5 ft. Reach: 5 ft. Base Atk: +4, CMB: +3 ================================================= STATISTICS ================================================= Abilities: Str 8, Dex 16, Con 16, Int 22, Wis 10, Cha 9
Feats: Alertness, Augment Summoning, Fast Study (Wizard Discovery) Improved Familiar, Improved Initiative, Scribe Scroll, Spell Focus (Conjuration), Toughness
Skills: Acrobatics +3, Appraise +10, Bluff -1, Climb -1, Craft (Untrained) +6, Diplomacy -1, Disguise -1, Escape Artist +11, Fly +14, Intimidate -1, Knowledge (Arcana) +18, Knowledge (Dungeoneering) +12, +14 underground, Knowledge (Engineering) +10, Knowledge (Geography) +10, Knowledge (History) +10, Knowledge (Local) +10, Knowledge (Nature) +12, Knowledge (Nobility) +10, Knowledge (Planes) +12, Knowledge (Religion) +12, Linguistics +14, Perception +13, Perform (Untrained) -1, Ride +3, Sense Motive +2, Spellcraft +18, Survival +2 underground,Stealth +3, Swim -1,
Possessions: Belt of Mighty Constitution +2, Blessed Book, Cloak of Resistance +2, Efficient Quiver, Goggles (Tinted), Handy Haversack, Headband of Vast Intelligence +2, Scholar's Outfit, Ring of Protection +1, Ring of Sustenance (This ring continually provides its wearer with life-sustaining nourishment.), Bedroll, Bolts, Crossbow (10), Compass, Crossbow (Light 1d12), Dagger, Ink (1 oz. Vial), Inkpen, Paper (Sheet), Pearl of Power (1st Level), Quarterstaff, Metamagic Rod of Lesser Extend, Metamagic Rod of Lesser Silent, Rope (Hemp/50 ft.), Scroll (Comprehend Languages), Scroll Case, Spell Component Pouch, Tent, Wand (Cure Light Wounds//1st, 20 charges), Wand (Mage Armor//1st, 10 charges), Wand (Protection from Evil//1st - 10 charges), Wand (Silent Image//1st, 10 charges)), Wand (Vanish CL2, 10 charges), Waterskin,
Coins valuing 373.1gp
================================================= MAGIC/SPELLS =================================================
Level - Slots - DC 0 - 4+1 (DC17) 1 - 6+1 (DC18) 2 - 6+1 (DC19) 3 - 5+1 (DC20) 4 - 3+1 (DC21) 5 - 2+1 (DC22)
+1 must be transmutation Conjuration Spells receive +1 to DC.
================================================= TRAITS =================================================
Dangerously Curious: You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.
Arcane Might: You may treat your intelligence score as 2 points higher for all Wizard spells and class abilities.
Racial:
Spider-kisser: Some Drow have an affinity for spiders and have become used to living in close proximity to them. Drow with this racial trait add a +2 on saving throws aganst poison and are immune to the poison of natural spiders. This ability replaces the traditional drow immunities.
Undermastery: Some drow have developed skills stemming from their long study and life underground. They may add a +2 bonus on Knowledge (dungeoneering) and survival checks made while underground. This ability replaces Poison use.
================================================= Transmutation Specialization ================================================= Physical Enhancement (Su)
You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two physical ability scores of your choice.
Telekinetic Fist (Sp)
As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Change Shape (Sp)
At 8th level, you can change your shape for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This ability otherwise functions like beast shape II or elemental body I. At 12th level, this ability functions like beast shape III or elemental body II.
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| | | D'yb D'anzig
Posts : 77 Join date : 2011-11-01
| Subject: D'yb's spellbook Sat Nov 12, 2011 8:17 pm | |
| D’yb D’anzig’s Spellbook
0 – Acid Splash © , Arcane Mark, Bleed, Detect Magic, Detect Poison, Disrupt Undead, Drench, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Root, Sotto Voce
1 – Enlarge Person (T), Reduce Person(T), Grease©, Mage Armor ©, Shield, Featherfall, protection from evil, disguise self, ray of enfeeblement, liberating command(T), vanish, unseen servant, silent image, protection from chaos, Ant Haul, Comprehend Languages, Forced Quiet(T), identify, mount
[need to check with Andy] tripvine(T), Cultural Adaptation,
2 – Alterself (T) Rope Trick (T), mirror image, Invisibility, Glitterdust©, web©, levitate(T), knock(T), see invisible, make whole(T), false life, pyrotechnics(T), command undead, Eagle’s Splendor(T), minor image
3 – Fly (T), Haste (T) Summon Monster III©, Stinking cloud ©, Dispel, Phantom Steed©, Sleet Storm©, Slow(T), Shrink Item(T), Mad Monkeys©, Halt Undead, Ray of Exhaustion, Magic Weapon (Greater),
4 – Stoneshape (T), Ride The Waves (T), Black Tentacles©, Dimension Door ©, Summon Monster IV©, enervation, fear, shocking image, arcane eye,
5 – Telekinesis(T), Teleport, Wall of Stone ©, Summon Monster V©, magic jar, Permanency, Transmute Rock to Mud(T), Stoneskin (Communal), Baleful Polymorph(T) Cloud Kill©
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