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 Faiths of Faerun

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PostSubject: Faiths of Faerun   Faiths of Faerun EmptyFri Oct 14, 2011 4:50 am

Here I will present many of the major Deities and religions of Faerun, especially those relevant to this campaign.

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PostSubject: The Drow Pantheon   Faiths of Faerun EmptyFri Oct 14, 2011 5:22 am

Lolth (Intermediate Goddess)
Queen of Spiders, Queen of the Demonweb Pits
Symbol: Black spider with female drow head hanging
from a spiderweb
Alignment: Chaotic evil
Portfolio: Spiders, evil, darkness, chaos, assassins, drow
Domains: Chaos, Drow, Evil, Darkness, Destruction,
Spider, Trickery
Favored Weapon: A spider (dagger)

Lolth (loalth) is a cruel, capricious
deity who is believed to be insane by many because she pits her own worshipers
against each other. Malicious in her dealings with others and coldly
vicious in a fight, she covets the power given to the deities
worshiped by the surface races.

She can be kind and aid
those that she fancies, but she thrives
on the death, destruction, and torture
of anyone, including those of her own
worshipers that have displeased her.
Lolth's church promotes the superiority
of the Queen of Spiders over all other beings.
It is responsible for the perpetuation of the evil
rumors and fear the surface elves hold for the drow and their deity.

Even Lolth's most devout clerics hate and fear her, worshiping her
only for the power she grants. In most cities, her clerics control the
noble houses and thus the cities themselves. Her clerics act as the
rulers, police force, judges, juries, and executioners of their society.
Their cruel and capricious acts are designed to keep the citizens in
fear of them and hateful of outsiders.

Clerics of Lolth pray for spells after waking from trance or before
retiring to trance. Her clerics are always female. They practice monthly
sacrifices of surface elves, preferring to perform them on the nights
of the full moon to offend Sehanine Moonbow of the elven pantheon.
Other private church ceremonies take place behind closed doors in
darkened rooms with no males present, while public ceremonies allow
a mix of genders. A common ritual is the summoning of a yochlol (a
servitor demon with amorphous, spider, and elven shapes) for information
or physical aid. Lolth's clerics sometimes multiclass as fighters
or sorcerers.

Drow clerics of Lolth have cleric as their Favored class.
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Eilistraee (Lesser Goddess)
The Dark Maiden, Lady of the Dance
Symbol: Nude long-haired female drow dancing with a silver bastard sword in front of a full moon.
Alignment: Chaotic good
Portfolio: Song, beauty,
dance, swordwork,
hunting, moonlight
Domains: Chaos, Charm, Drow, Elf,
Good, Moon,
Favored Weapon: "The Moonsword" (bastard
sword)

Eilistraee (eel-iss-tray-yee) is the deity of good drow and those of that
race who wish to be able to live on the surface in peace. A melancholy,
moody deity, she is a lover of beauty and peace, but is not
averse to striking back against those that would harm her followers.
The evil of most drow causes a great anger to burn within her.

The church of Eilistraee encourages drow to return to the surface
world and work to promote harmony between the drow and surface
races so that drow again become rightful nonevil inhabitants of
Faerun. Members of the church nurture beauty, craft musical
instruments, sing, and assist others in need. Clerics must be able to
sing adequately, dance gracefully, and play the horn, flute, or harp.
Skill at swordplay is also encouraged, as is the ability to hunt.
Clerics of the Dark Maiden pray for spells at night, after moonrise.

Their rituals revolve around a hunt followed by a feast and
dancing (wearing as little clothing as possible). Four times a year
they have a High Hunt, during which they hunt a dangerous beast
while wearing nothing and carrying only a single sword. Once a year
they perform a Run, when they seek out unfamiliar elven communities
in order to show them kindness and bring them game and
assistance, thus fostering acceptance of the drow in doing so. Eilistraee's
clerics often multiclass as fighters, hards, or rangers.

-------------------------------------------------------------------------------------------------------

Kiaransalee (Demigod)

Symbol: Female drow hand wearing silver rings
Home Plane: Demonweb Pits
Alignment: Chaotic Evil
Portfolio: Undead, Vengeance
Worshipers: Drow, Necromancers, Undead
Cleric Alignments: CE, CN, NE
Domains: Chaos, Drow, Evil, Retribution, Death,
Favored Weapon: "Coldheart" (Dagger)

Kiaransalee (KEE-uh-RAN-sa-lee) is the drow deity of both vengeance and the undead. She is called upon by those seeking retribution, the dark arts, or to prolong life. Although the Lady of the Dead has historically demonstrated relatively little interest in the lands of Faerun or the Underdark beneath them, the recent rise to prominence of the Cult of the Goat's Head in Vaasa under the leadership of Zhengyi the Witch-King renewed her interest in the Realms and fueled the emergence of the Vengeful Banshee's cult as a power in the north central Underdark. Kiaransalee's ascension as a dark goddess of evil predates even the banishment of Araushnee from the Seldarine, but the Lady of the Dead has long been an unwilling vassal of the Queen of Spiders, capable of only small acts of rebellion (such as assisting the elven heroine Kethryllia in rescuing her beloved from Lolth's demesne). Kiaransalee was once mortal, a powerful dark elven necromancer-queen on a world known as Threnody. The Revenancer was named drow and banished by her husband, the king of Threnody, for her unholy experiments on the once-living. Kiaransalee fled with a small group of followers who she then transformed into undead servitors to ensure their loyalty. The Lady of the Dead continued her unholy experiments in secret for centuries before raising an army of undead to exact her vengeance. In the wake of the Revenancer's army, Threnody was a dead world, and the architect of its destruction fled with her unthinking servants into the Abyss-where she eventually assumed a measure of divine power herself-to escape the wrath of the Seldarine.

The Lady of the Dead has long chafed under Lolth's suzerainty, and only the Spider Queen's overwhelming strength has kept Kiaransalee's long-planned vengeance in check. Consumed as she is with the unknown fate of Tenebrous, Kiaransalee has little interest in interacting with other powers. Nevertheless, her activities on Faerun have earned the Lady of the Dead the enmity of Dumathoin, Kelemvor, and Jergal and the possibility of an alliance with both Hoar and Velsharoon.

The Lady of the Dead is cruel, twisted, and consumed by thoughts of vengeance. Kiaransalee descended into madness long ago, but she retains her twisted cunning and clear recollection of every slight or insult done to her-real or imagined. The Revenancer is powerfully chaotic and swift to anger, and she schemes dark revenges against all who have wronged her. Kiaransalee prefers the mindless company of the undead, whom she can manipulate at will, to sentient beings capable of independent thought. She prefers to solve problems herself rather than trust someone else to do justice to her vision.

------------------------------------------------------------------------------------------------------------------------------
Ghaunadaur (Lesser God)

Symbol: Purplish eye on purple, violet, and black circles
Home Plane: The Demonweb Pits
Alignment: Chaotic Evil
Portfolio: Oozes, Slimes, Jellies, Puddings, Ropers, Outcasts, Forgotten Knowledge
Worshipers: Aberrations, Oozes, Rebels, the insane
Cleric Alignments: CE, CN, NE
Domains: Chaos, Evil, Darkness, Slime, Madness, Time
Favored Weapon: Tentacle shaped warhammer

Ghaunadaur (GONE-ah-door) is a fell deity that has plagued the darkest reaches of the Realms since the dawn of time. That Which Lurks appears as an amorphous, dark purple blob with many tentacles. It is venerated by the largest slimes, oozes, slugs, and other crawling things-some of which are said to possess intelligence, albeit alien. Once all such beings worshiped Ghaunadaur, but it struck most of them mad in a fit of fury for some transgression-said by some to involve its failure to defeat Lolth shortly after her banishment from the Seldarine- and stole their intellects. As a result, many of its worshipers, and most of its power, ceased to exist. That Which Lurks and its giant roper servants have been venerated for eons by various creatures of the Underdark, particularly lone or subintelligent monsters and other outcasts (whom it occasionally aids, in return for adulation), as well as the few intelligent amorphs that remain. Evil beings seeking an alternative to established deities-including drow dissatisfied with the rule of Lolth-have also begun to worship That Which Lurks. Most humans find the worship of Ghaunadaur disgusting, but there are secret, subterranean altars and cults to the Elder Eye all over Tori], particularly in the older and more degenerate lands of the southern Sword Coast, Thay, and Kara-Tur.

Although Ghaunadaur is a distinct entity unrelated to the tanar'ri lord Juiblex, the Faceless Lord, or the otherwise unnamed Elder Elemental God neither of the latter two powers is active in the Realms, and Ghaunadaur ha^ assumed both of their aspects within the crystal sphere of Realmspace. Gormauth Souldrinker may have once been the name of a separate power, but if so, it has long been totally subsumed by That Which Lurks. Some rumors hold that Ghaunadaur occasionally lurks on the Elemental Plane of Earth and the Paraelemental Plane of Smoke, while others place him in the Abyss.

Ghaunadaur is unpredictable by human standards. It may aid worshipers who merely pay lip service to its rituals-even expending great power to grant permanent magical boons-but may also devour or maim them, without warning. Ghaunadaur enjoys watching the hunting and devouring activities of large horrible monsters and the suffering they cause. Ghaunadaur is silent and terrible when outside the Inner Planes, but old records tell of gibbering, bestial language spoken in the deity's great court of mingled mud and gelatin pools. Ghaunadaur only communicates telepathically with blunt and simple communications (for example, "Approve," No," "Not," "Slay," "Come to Me," "Go to [mental picture of desired place]," and so on).

-------------------------------------------------------------------------------------------------------
Vhaeraun (Lesser Deity)

Symbol: A black mask
Home Plane: The Demonweb Pits
Alignment: Chaotic Evil
Portfolio: Thievery, Drow males, Evil drow activity on the surface
Worshipers: Assassins, male drow, thieves, rogues
Cleric Alignments: CE, CN, NE
Domains: Chaos, Evil, Drow, Travel, Trickery
Favored Weapon: Short sword

Vhaeraun (Vay-RAWN) is the god of thievery and the furthering of drow aims, interests, and power in the Night Above, as the surface world is known to the faithful. He is also the god of drow males opposed to the matriarchy of Lolth, teaching that males are as skilled and valuable as females, and thus passively opposing the teachings of Lolth's priesthood on this point. He believes that drow should work with the other elven races for common advancement and never associate or trade with duergar, svirfneblin, or other dwarven and gnome races. (Humans and halflings can be tolerated.)

Vhaeraun is vain, proud, sometimes haughty, bears grudges of legendary length, and never forgets slights or deceptions. Any underhanded means and treachery is acceptable to him if it furthers his aims or is done in his service-but if others so treat him or his people, it is a deep sin that cannot go unpunished. He actively involves himself in drow affairs and moderately often sends an avatar to assist the work of his priests if the proper rituals are performed and the need is genuine.

Vhaeraun is the brother of Eilistraee and the son of Araushnee, who was cast out and became Lolth, and Corellon Larethian. The Masked Lord was cast out of the Seldarine and banished from Arvandor, along with his mother and sister, when his complicity was revealed in Araushnee's plot to destroy Corellon. While he hates all of the Seldarine, Vhaeraun harbors a particular enmity for Sehanine Moonbow, who escaped the Masked Lord's prison at great cost to herself and unmasked the culpability of both Vhaeraun and Araushnee. Likewise, the Masked Lord nurtures an abiding hatred of Eilistraee. The Dark Maiden always held Corellon's favor more than her hateful brother, and she thwarted Vhaeraun's early efforts to bring all the Ilythiiri (southern, dark-skinned elves) under his sway, enabling Lolth and Ghaunadaur to make great inroads among those who would become the drow. Vhaeraun reserves his greatest hatred for the Spider Queen who gave birth to him long ago. The Masked Lord lacks the strength to challenge Lolth directly, so he works against her in shadow, undermines her in silence, and looks to unite the other drow powers against her.
----------------------------------------------------------------------------------------------------------------

Selvetarm (Demigod)

Symbol: Spider on a crossed sword and mace
Home Plane: The Demonweb Pits
Alignment: Chaotic Evil
Portfolio: Drow Warriors
Worshipers: Barbarians, drow fighters, Male drow who like to kill
Cleric Alignments: CE, CN, NE
Domains: Chaos, Evil, Drow, War
Favored Weapon: Heavy mace

Selvetarm (SELL-veh-TARM) is the Champion of Lolth and the patron or drow warriors. Seen as the embodiment of unequaled fighting prowess, Selvetarm is worshiped by a few drow in the northern and western reaches of the Underdark beneath Faerun, particularly in the city of Eryndlyn beneath the High Moor and in the dungeons of Undermountain beneath Waterdeep. The Spider Demon is also venerated by many of the aranea of the Spider Swamp in southern Calimshan where he is known as Zanassu, the Spider That Waits. A few drow in the Forest of Mir as well as a handful of Volothanni seeking any advantage to advance themselves politically in the Gem City of Calimshan round out the ranks of Selvetarm's faithful. Selvetarm is the offspring of an ill-fated tryst between Vhaeraun and Zandilar the Dancer, an demipower once venerated by the elves of the Yuirwood. When the Dancer's elven followers began to falter in the face of relentless assaults by Lolth's minions, Zandilar sought out the Masked Lord and seduced him in an attempt to either gain information or elicit his direct assistance in battling the Spider Queen. The Masked Lord betrayed Zandilar and imprisoned her, and only the timely assistance of Bast, an errant Mulhorandi demipower, allowed the Dancer to escape. Selvetarm was birthed shortly thereafter when the weakened Zandilar voluntarily merged her essence with that of Bast, creating the goddess now known as Sharess.

Selvetarm walked a solitary way for many centuries, spurning both of his parents, for he was not wholly given over to evil but neither was he aligned with the forces of light. Eventually his path crossed that of his aunt, Eilistraee, and he began to appreciate the goodness of the Dark Maiden, as exhibited in her teachings and deeds. By way of Selvetarm's redemption, Eilistraee hoped to begin to heal the breach between the majority of dark elves and the Seldarine. The Dark Maiden's hopes were dashed, however, by the insidious plotting of Lolth.

The Queen of Spiders had long resented the existence of Zanassu, a minor Abyssal Lord with pretensions of suzerainty over spiders, nearly as much as she disliked the possibility of Eilistraee winning an ally-Selvetarm-among the pantheon of the drow. When the Spider Demon lost much of his power after a conflict on the Prime (against Qysara Shoon V of the Shoon Empire), Lolth convinced Selvetarm to destroy Zanassu and seize the Spider Demon's burgeoning divine power. She did so by suggesting to Selvetarm that a victory would increase his personal power and win him favor in the eyes of Eilistraee, whom he greatly admired. While Selvetarm prevailed in battle over the Spider Demon, the absorption of Zanassu's wholly evil and chaotic nature overwhelmed Selvetarm's nascent beneficial aspects and weakened him sufficiently that he could not escape the traps by which the Spider Queen bound his will tightly to her own.

Cruel and malicious by nature, Selvetarm cares only for battle and destruction. The Champion of Lolth harbors a deep hatred for all living things, including his dominating mistress, and the only beauty he can appreciate is a well-honed and deadly fighting style. Selvetarm can exhibit a great deal of patience while waiting for prey to fall into an ambush he has set, but he prefers the wild abandon of battle frenzy to a careful and deliberate attack.

---------------------------------------------------



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PostSubject: The Faerunian Pantheon   Faiths of Faerun EmptyFri Oct 14, 2011 5:27 am

Faiths of Faerun Dietie10

Faiths of Faerun Dietie11

Tempus (Greater God)
Lord of Battles, Foehammer
Symbol: A blazing silver sword on a blood-red shield
Alignment: Chaotic neutral
Portfolio: War, battle, warriors
Domains: Chaos, Protection, Strength, War
Favored Weapon: "Battle Prowess" (battleaxe)

Tempus (tem-pus) is random in his support,
but his chaotic nature ends up favoring all
equally in time. The god of war is liable
to back one army one day and another
one the next. Soldiers of all alignments
pray to him for help in coming battles.

Mighty and honorable in battle, he
answers to his own warrior's code and pursues
no long-lasting alliances. He has never
been known to speak. He uses the spirits of
fallen warriors as intermediaries.
The church of Tempus welcomes worshipers
of all alignments (though its clerics abide by the
normal rules), and its temples are more like walled
military compounds. Tempus's clerics are charged to keep warfare
a thing of rules and respected reputation, minimizing uncontrolled
bloodshed and working to end pointless extended feuding.
They train themselves and others in battle readiness in order to
protect civilization from monsters, and they punish those who
fight dishonorably or with cowardice. Collecting and venerating
the weapons of famous and respected warriors is a common
practice in Tempus's church. Clerics are expected to spill a few
drops of blood (preferably their own or a worthy foe's) every
tenday.

Tempus's clerics pray for spells just before highsun. Most of his
clerics tend to be battle-minded male humans, although others are
welcome. Eves and anniversaries of great battles important to a
local temple are holidays. The Feast of the Moon is the annual day
to honor the dead. Each temple holds a Feast of Heroes at highsun
and a Song of the Fallen at sunset, and most also have a Song of the
Sword ceremony after dark for layfolk. Tempus's clerics usually
multiclass as fighters.

History/Relationships: Tempus arose from the first battle
between Selune and Shar. He sponsored the divinity of the Red
Knight and is casually friendly with Nobanion, Gond, Valkur,
and Uthgar. While he is the opposite of peaceful Eldath, he punishes
those among his faithful who abuse her followers or sites,
perhaps because he thinks that war has little meaning without
peace to contrast it. His only foe is the upstart Garagos.

Dogma: Tempus does not win battles, he helps the deserving
warrior win battles. War is fair in that it oppresses and aids all
equally. It should not be feared, but seen as a natural force, a
storm brought by civilization. Arm all for whom battle is needful,
even foes. Retreat from hopeless fights but never avoid
battle. Slay one foe decisively and halt a battle quickly rather
than rely upon slow attrition. Remember the dead that fell
before you. Disparage no foe and respect all, for valor blazes in
all regardless of age, sex, or race. Tempus looks with favor upon
those that acquit themselves honorably in battle without
resorting to craven tricks. Consider the consequences of the violence
of war, and do not wage war recklessly. The smoothtongued
that avoid all strife wreak more harm than the most
energetic tyrant.

Azuth (Lesser God)
The High One, Patron of Mages, Lord of Spells
Symbol: Human left hand pointing
upward outlined in blue
fire
Alignment: Lawful neutral
Portfolio: Wizards, mages, spellcasters
in general
Domains: Illusion, Magic,
Knowledge, Law,
Spell
Favored Weapon: "The Old Staff"
(quarterstaff)
Azuth (ah-zooth) is the deity of arcane spellcasters,
rather than of magic itself: A somber
father figure of a god, he has a dry, sardonicwit and appreciates subtle humor. He carries the Old Staff, a divine
artifact with the powers of a staff of power and a s t a f f of the magi
and the ability to reflect or absorb magic.
His church embraces the use of magic for constructive purposes
and tries to acquire copies of every spell ever made (sometimes
resorting to spying and temporary theft) so that the loss of a
spellcaster doesn't mean the loss of a unique repertoire of spells.
The Azuthan church also sponsors mage fairs, tries to curb the
use of destructive or deceitful magic, and gives away spell books
and minor magic items to people with the potential to become
spellcasters.
Clerics of Azuth pray for their spells at dusk. The only official
holy day of the church is the celebration of the ascension of a new
Magister; however, meals within a temple are accompanied by the
reading of works on the ethics of magic use and the philosophy of
magic. Many clerics multiclass as sorcerers or wizards.
History/Relationships: Azuth was the first Magister, the mightiest
of mortal wizards. His power was so great that he defeated the
deity Savras in a protracted magical battle that lasted on and off
for years. He finally imprisoned Savras's essence in a staff. Azuth
later rose to divinity with the help of Mystra, and he has been her
servant, friend, and advisor ever since. His subordinates are the
specialized Faerunian deities of magic: Savras, freed from the
staff, and Velsharoon. He is friendly with deities of knowledge, art,
and study, but opposes deities of falsehoods and wanton destruction,
such as Cyric.
Dogma: Reason is the best way to approach magic, and magic
can be examined and reduced to its component parts through
study and meditation. Maintain calm and use caution in your
spellcasting and magic use to avoid making mistakes that even
magic cannot undo. Use the Art wisely, and always be mindful of
when it is best not to use magic. Teach the wielding of magic and
dispense learning items throughout Faerun that the use and
knowledge of magic may spread. Live and teach the idea that with
magical power comes grave responsibility. Learn every new spell
you discover and make a copy for the temple library. Do not
hoard your knowledge, and encourage creativity in magic in all
ways and at all times.


Bane (Greater God)
The Black Lord, the Black Hand, the Lord of Darkness
Symbol: Green rays squeezed forth from a black fist
Alignment: Lawful evil
Portfolio: Hatred, tyranny, fear
Domains: Evil, Destruction, Hatred, Law, Tyranny
Favored Weapon: The black hand of Bane [a black gauntlet]
(morningstar)


Bane (bain) is the ultimate tyrant. He is thoroughly
evil and malicious, and he revels
in hatred and fear. A brooding power,
he rarely shows himself directly, preferring
to plot from within the
shadows and destroy others from
afar. He hopes to control all of
Faerun and dominate or subsume
all other deities, although for now
he is willing to work with some of
them to advance his cause.

Bane's church has stabilized since
the upheaval caused by his recent return,
and almost all that worshiped Xvim now
hold Bane as their patron, with some Cyric worshipers
returning to their old deity as well. Within the church, the
church hierarchy resolves internal disputes through cold and decisive
thought, not rash and uncontrolled behavior. Bane's clerics and worshipers
try to assume positions of power in every realm so that they
can turn the world over to Bane. They work subtly and patiently to
divide the forces of their enemies and elevate themselves and the
church's allies over all others, although they do not fear swift and decisive
violent action to help achieve their aims.
Bane's clerics pray for spells at midnight. They have no calendar-based
holidays, and rituals are held whenever a senior cleric declares it time.
Rites of Bane consist of drumming, chanting, doomful singing, and the
sacrifice of intelligent beings, who are humiliated, tortured, and made to
show fear before their death by flogging, slashing, or crushing.

Clerics of Bane most commonly multiclass as fighters, monks, or blackguards.
History/Relationships: A mortal that gained divinity in a game of
chance with the deity Jergal, Bane was a blight upon the world until
slain by Torm during the Time of Troubles. However, Bane has
returned, erupting from the sentient seed that was Iyachtu Xvim,
his own half-demon son, and retaken his old portfolio, stealing from
Cyric that which was once his. Acquiring fear as part of his portfolio,
he has risen to the level of a greater deity. Bane has renewed his
old alliances with Loviatar, Malar, Mask, and Talona, and hates
most other deities, particularly Helm, Lathander, Mystra, Oghma,
and the deities of the Triad, He has little love for Cyric cither.
Dogma: Serve no one but Bane. Fear him always and make others
fear him even more than you do.

The Black Hand always strikes
down those that stand against it in the end. Defy Bane and die—or in
death find loyalty to him, for he shall compel it. Submit to the word
of Bane as uttered by his ranking clergy, since true power can only be
gained through service to him. Spread the dark fear of Bane. It is the
doom of those who do not follow him to let power slip through their
hands. Those who cross the Black Hand meet their dooms earlier and
more harshly than those who worship other deities.


Chauntea (Greater Goddess)
The Great Mother, the Grain Goddess, Earthmother .
Symbol: Blooming rose on a sunburst wreath of golden
grain
Alignment: Neutral good
Portfolio: Agriculture, plants cultivated by humans,
farmers, gardeners, summer
Domains: Animal, Earth, Good, Plant, Protection,
Renewal
Favored Weapon: A shock of grain (scythe)

Chauntea (chawn-tee-ah) is the humble deity
of all growing things, especially those sowed
by the hand of humankind. She rarely
appears to mortals, nor is she fond
of grand spectacles. She prefers quiet and
small acts of devotion. Venerated by
farmers, gardeners, and common folk,
she is beloved by all that work the soil.

Her church consists of two divisions: those who work in civilized
areas (clerics) and others who watch over outlying and wilderness
regions (most often druids). The two branches of the church are cordial
to each other, but relations are sometimes strained, as the
progress of civilization continues to push the outlying branch farther
afield. Both sides teach others responsibility and respect for
nature, how to prevent damage and disease in plants, and how to
minister to the land so that it provides year after year.
Chauntea's clerics and druids pray for spells at sundown. They have a
fertility festival every Greengrass and observe solemn High Prayers of
the Harvest on whatever day harvesting begins in the local community.
Their few rituals are usually performed on freshly tilled land, and
they say that passing one's wedding night on such a field guarantees fertility
in marriage. Her clerics most often multiclass as rangers or druids.
History/Relationships: Chauntea is allied with the other nature
deities of the Faerunian pantheon, has an intermittent romance
with Lathander, and opposes deities of destruction and untimely
death, particularly the Gods of Fury (Auril, Malar, Talos, and
Umberlee). She is a very old deity, and some consider her to be the
progenitor of the natural races of the world.
Dogma: Growing and reaping are part of the eternal cycle and the most
natural part of life. Destruction for its own sake and leveling without
rebuilding are anathema. Let no day pass in which you have not helped a
living thing flourish. Nurture, tend, and plant wherever possible. Protect
trees and plants, and save their seeds so that what is destroyed can be
replaced. See to the fertility of the earth but let the human womb see to
its own. Eschew fire. Plant a seed or a small plant at least once a tenday.

Cyric (Greater God)
Prince of Lies, the Dark Sun, the Black Sun
Symbol: White jawless skull on
black or purple sunburst
Alignment: Chaotic evil
Portfolio: Murder, lies, intrigue,
strife, deception,
illusion
Domains: Chaos, Destruction, Evil,
Illusion, Trickery
Favored Weapon: "Razor's Edge"
(longsword)

Cyric (seer-ick) is a megalomaniacal deity with an immense following.
One of the four greater powers of evil on Faerun, he is petty and selfcentered,
and enjoys misleading individuals of all inclinations so that
they perform acts that ruin their lives or so that they make fatal mistakes.
He drinks the tears of disillusioned dreamers and broken-hearted
lovers. He is not above an alliance with another deity as long as he
thinks he can betray the other divine power and come out ahead.
Cyric's church is pledged to spread strife and work murder everywhere
in order to make folk worship and fear the Dark Sun. It supports
cruel rulers and indulges in intrigue in such a way that the
world won't be overrun by wars (and thus fall under the sway of
Tempus). His church is often beset by internal feuds and backstabbing,
but this conflict has decreased in recent years as Cyric has
gained better control of himself and has consolidated the churches
of the deities whose portfolios he took over.
Cyric's clerics pray for spells at night, after moonrise. Cyric's
church has few holy days and does not even celebrate the date of his
ascension to divinity. Whenever a temple acquires something (or
someone) important enough to sacrifice to Cyric, its high priest
declares a Day of the Dark Sun to signify the holiness of the event.
Eclipses are considered holy. They are accompanied by feasts, fervent
prayers, and bloody sacrifices. Cyric's clerics often multiclass as
rogues or assassins.
History/Relationships: Cyric arose as a deity during the Time of
Troubles. He was a mortal who assumed the portfolios of two deities
slain in the Godswar and who managed to slay two other deities and
then assume their portfolios. He hates most of the other deities of
Toril, but he particularly loathes Mystra (whom he knew as a
mortal and whose portfolio he desires), Kelemvor, and Bane (who
now holds portions of the portfolio once claimed by him).
Dogma: Death to all who oppose Cyric. Bow down before his
supreme power, and yield to him the blood of those that do not
believe in his supremacy. Fear and obey those in authority, but slay
those that are weak, of good persuasion, or false prophets. Bring
death to those that oppose Cyric's church or make peace, order, and
laws, for only Cyric is the true authority. Break not into open rebellion,
for marching armies move the false deities to action. Fell one
foe at a time and keep all folk afraid, uneasy, and in constant strife.
Any method or means is justified if it brings about the desired end.


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