The DM Admin

Posts : 231 Join date : 2011-09-26
 | Subject: The Burning City - Courtyard of Lolth - May 27th, 2012 Wed May 30, 2012 3:23 am | |
| For defeating the nightwalker you each receive 19,200 experience points
Loot: 44 pp, 1,650 gp, a pair of 120-gp chrysoberyls, a drow stole of cloth of gold worth 550 gp, a suit of +3 elven shadow chainmail, a +1 large steel shield, and a +2 flaming heavy mace. | |
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The DM Admin

Posts : 231 Join date : 2011-09-26
 | Subject: Re: The Burning City - Courtyard of Lolth - May 27th, 2012 Wed May 30, 2012 3:24 am | |
| Here is the info you know about the Weave disruption currently affecting the city. - Quote :
- The field of
Weave disruption enhances spells that use negative energy while impeding spells that use positive energy. Enhanced Magic: Necromancy spells (except those that use positive energy), all other spells and spell-like abilities that use negative energy, and spells with the death or evil descriptors (as well as spell-like abilities that mimic those) are empowered as if the Empower Spell feat had been used with them, though spells so affected don’t require higher-level slots. Spells and spell-like abilities that are already empowered are unaffected by this benefit. Spells cast from wands, staffs, or scrolls are enhanced, but those from other magic items are not.
Impeded Magic: Spells and spell-like abilities that use positive energy, including all Conjuration (Healing) spells as well as spells such as bless water, consecrate, and disrupt undead, are impeded. These spells and spell-like abilities can still be used, but a successful Spellcraft check (DC 15 + level of the spell) is required to do so. Spells from wands, staffs, and scrolls are likewise impeded, but other magic items (such as potions) are unhindered. The Weave disruption also imposes a –4 penalty on Fortitude saving throws made to remove negative levels if such are attempted while within its area.
Effects on Undead: The Weave disruption is similar to a desecrate spell in its effects on undead. Charisma checks made to turn undead within a disruption take a –3 penalty, while Charisma checks made to rebuke or control undead gain a +3 profane bonus. Undead within the area gain a +1 profane bonus on attack rolls, damage rolls, and saving throws.
Detecting the Weave Disruption: A character who views the Weave disruption with a detect magic spell detects the presence of magic on the first round and the existence of some kind of disruption on the second round. A character who studies the area for 3 rounds can attempt a Spellcraft check (DC 30) to determine its effects and its exact borders.
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