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 Castle Maerimydra -- The Two Towers -- October 7th, 2012

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PostSubject: Castle Maerimydra -- The Two Towers -- October 7th, 2012   Castle Maerimydra -- The Two Towers -- October 7th, 2012 EmptySun Oct 07, 2012 3:41 pm

For pressing on to send the accursed followers of the Revenancer to their eternal judgement, you each receive 38,400 experience points

Loot:

1 cult cleric in the sack had: +1 Mithral Full Plate, +1 Bone Heavy Shield, +1 Spell Storing Dagger, Periapt of Wisdom+4, Amulet of Natural armor+2, Ring of protection+2, Lesser Pifwafwi, Belt of Physical perfection+2

2nd cult cleric wasn't fully looted, you got: +1 Bone Heavy Shield, +1 Spell Storing Dagger, Periapt of Wisdom+4, Lesser Pifwafwi, Belt of Physical perfection+2

been a while so let me know if i missed anything

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The DM
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Posts : 231
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Castle Maerimydra -- The Two Towers -- October 7th, 2012 Empty
PostSubject: Cloak of Dreams   Castle Maerimydra -- The Two Towers -- October 7th, 2012 EmptyTue Oct 09, 2012 5:43 am

after waking up Logain makes a spellcraft check and realizes he was probably affected by a Cloak of Dreams spell:

http://www.d20pfsrd.com/magic/all-spells/c/cloak-of-dreams

Cloak of Dreams

School enchantment (compulsion) [mind-affecting]; Level bard 5, sorcerer/wizard 6, witch 6; Domain nightmare 6
CASTING

Casting Time 1 round
Components V, S, M (a rose petal and a drop of perfume)
EFFECT

Range 5 ft.
Area 5-ft.-radius emanation centered on you
Duration 1 round/level (D)
Saving Throw Will negates; Spell Resistance yes

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
DESCRIPTION

You are surrounded by a soporific aroma that causes living creatures that begin their turn or end their movement within 5 feet of you to fall asleep for 1 minute. Creatures must save each time they begin their turn or end their movement within the cloak of dreams, even if they have previously saved against the effect. Sleeping creatures are helpless but can be awakened with a standard action or after being wounded.

Creatures with the scent special quality have a -4 penalty on their saves.
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