Andy's Forgotten Realms
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Andy's Forgotten Realms

Board for my Pathfinder game in Kaohsiung!
 
HomeHome  SearchSearch  RegisterRegister  Log in  

 

 Faerunian Philosophy

Go down 
AuthorMessage
The DM
Admin
The DM

Posts : 231
Join date : 2011-09-26

Faerunian Philosophy Empty
PostSubject: Faerunian Philosophy   Faerunian Philosophy EmptyMon Oct 17, 2011 2:10 pm

The Concerns of the Mighty

There comes a time when every student and many a passing merchant,
farmer, and king, too, demands the same answer of me:
Why, O meddler and, mighty mage, do ye not set the crooked
straight? Why not strike directly against the evils that threaten
Faerun? Why do not all mighty folk of good heart not simply
make everything right?

I've heard that, cry so many times. Now hearken, once and for
all, to my answers as to why the great and powerful don't fix Toril
entire every day.

First, it is not at all certain that those of us with the power or
the inclination can even accomplish a tenth of the deed asked of
us. The forces arrayed against us are dark and strong indeed. I
might surprise Manshoon or old Szass Tam and burn him from
the face of Toril—or he might do the same to me. It's a rash and
short-lived hero who presses for battle when victory is not assured.
Second, the wise amongst us know that even gods can't foresee
all the consequences of their actions—and all of us have seen far
too many instances of good things turning out to cause something
very bad, or unwanted. We've learned that meddling often does far
more harm than good.

Third: Few folk can agree on what is right, what should be done,
and what the best end result would be. When ye consider a mighty
stroke; be assured that every move is apt to be countered by someone
who doesn't like the intended result, is determined to stop it,
and is quite prepared to lay waste to you, your kingdom, and anything
else necessary to confound you.

Point the fourth: Big changes can seldom be effected by small
actions. How much work does it take just to build one house?
Rearrange one room? How many simple little actions, then, will it
take to destroy one kingdom and raise another—with name, ruler,
and societal order of your choice—in its place?

Finally: D'ye think we "mighty ones" are blind? Do we not watch
each other, and guess af what each is doing, and reach out and do
some little thing that hampers the aims of another great and
mighty? We'll never be free of this problem,, and that's a good thing.
I would cower at the thought of living in any Faerun where all the
mighty and powerful folk agreed perfectly on everything. That's the
way of slavery and shackles and armed tyranny... and if ye'd like
to win a bet, wager that ye'll be near the bottom of any such order.
Right. Any more silly questions?

—Elminster of Shadowdale
Back to top Go down
https://satansgame2.666forum.com
The DM
Admin
The DM

Posts : 231
Join date : 2011-09-26

Faerunian Philosophy Empty
PostSubject: Station   Faerunian Philosophy EmptyMon Oct 17, 2011 2:31 pm

Station.

In all the world of the drow, there is no more important word. It is the
calling of their―of our―religion, the incessant pulling of hungering
heartstrings. Ambition overrides good sense and compassion is thrown
away in its face, all in the name of Lolth, the Spider Queen. Ascension to
power in drow society is a simple process of assassination. The Spider
Queen is a deity of chaos, and she and her high priestesses, the true rulers
of the drow world, do not look with ill favor upon ambitious individuals
wielding poisoned daggers.

Of course, there are rules of behavior; every society must boast of
these. To openly commit murder or wage war invites the pretense of
justice, and penalties exacted in the name of drow justice are merciless. To
stick a dagger in the back of a rival during the chaos of a larger battle or
in the quiet shadows of an alley, however, is quite acceptable even
applauded. Investigation is not the forte of drow justice. No one cares
enough to bother

Station is the way of Lolth, the ambition she bestows to further the
chaos, to keep her drow “children” along their appointed course of
self-imprisonment. Children? Pawns, more likely, dancing dolls for the
Spider Queen, puppets on the imperceptible but impervious strands of her
web. All climb the Spider Queen’s ladders, all hunt for her pleasure, and
all fall to the hunters of her pleasure.

Station is the paradox of the world of my people, the limitation of our
power within the hunger for power. It is gained through treachery and
invites treachery against those who gain it. Those most powerful in
Menzoberranzan spend their days watching over their shoulders,
defending against the daggers that would find their backs.
Their deaths usually come from the front.

-Drizzt Do’Urden
Back to top Go down
https://satansgame2.666forum.com
 
Faerunian Philosophy
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Andy's Forgotten Realms :: Character Background/Description-
Jump to: