"DEADEYE" JAXX BLAXX CR 12
Male Duergar Inquisitor 13
LN Medium Humanoid (Dwarf)
Hero Points 2
Init +10; Senses Darkvision (120 feet); Perception +21
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DEFENSE
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AC 29, touch 16, flat-footed 24 (+9 armor, +3 shield, +5 Dex, +1 natural, +1 deflection)
hp 144 (13d8+52); Judgement of Sacred Healing 5
Fort +15, Ref +12, Will +16
Defensive Abilities Judgement of Sacred Protection +3 / +6, Stalwart; DR Judgement of Sacred Resiliency 3 (Chaos); Immune paralysis, phantasms, poison; Resist Duergar Immunities, Judgement of Sacred Purity +3 / +6, Judgement of Sacred Resistance 10 (Fire)
Weakness Light Sensitivity
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OFFENSE
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Spd 30 ft., Dimensional Hop (130/day)
Melee
*Wrath of Dumathoin; +11/+6 (2d6+1/20/x3)
Bayonet; +10/+5 (1d6+1/20/x2)
Ranged *Elizabeth +2; +17/+12 (2d6+2/19-20/x2)
Special Attacks
Agile Feet (8/day),
Greater Bane (+2 / 4d6) (13 rounds/day),
Judgement of Sacred Destruction +5,
Judgement of Sacred Justice +3 / +6,
Judgement of Sacred Piercing +5,
Judgement of Sacred Smiting (Magic, Law, Adamantine)
Spell-Like Abilities
Detect Alignment (At will),
Dimensional Hop (130/day),
Discern Lies (13 rounds/day),
Enlarge Person (1/day),
Invisibility (1/day),
Light (At will)
Inquisitor Spells Known
(CL 13, +10 melee touch, +14 ranged touch):
5 (2/day) True Seeing (DC 20), Disrupting Weapon (DC 20)
4 (4/day) Divine Power (DC 19), Restoration (DC 19), Death Ward, Judgment Light (DC 19)
3 (5/day) Cure Serious Wounds (DC 18), Dispel Magic, Daylight, Resist Energy, Communal, Daybreak Arrow
2 (6/day) Restoration, Lesser (DC 17), Align Weapon (DC 17), Protection from Evil, Communal, Ghostbane Dirge (DC 17), Remove Paralysis (DC 17)
1 (7/day) Cure Light Wounds (DC 16), Remove Fear (DC 16), Divine Favor (DC 16), Disguise Self (DC 16), Deadeye's Lore (DC 16), Expeditious Retreat (DC 16)
0 (at will) Light, Detect Magic, Create Water, Detect Poison, Sift, Stabilize
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STATISTICS
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Str 13, Dex 17/21, Con 16/18, Int 10, Wis 18/20, Cha 6
Base Atk +9; CMB +10; CMD 26
Feats Crossbow Mastery: Crossbow, Double Repeating, Deadly Aim -3/+6, Enfilading Fire, Exotic Weapon Proficiency: Crossbow, Double Repeating, Manyshot, Outflank, Point Blank Shot, Precise Shot, Rapid Reload: Crossbow, Double Repeating, Rapid Shot, Shake It Off, Target of Opportunity, Weapon Focus: Crossbow, Double Repeating
Traits: Knave of Blades, Tunnel Fighter
Skills Acrobatics +4, Bluff +4, Climb +6, Diplomacy +13, Disable Device +11, Disguise +2, Escape Artist +4, Fly +4, Heal +9, Intimidate +8, Knowledge (Arcana) +4, Knowledge (Dungeoneering) +10, Knowledge (Nature) +5, Knowledge (Planes) +5, Knowledge (Religion) +16, Perception +21, Ride +8, Sense Motive +15, Spellcraft +4, Stealth +17, Survival +16, Swim +4 Modifiers Knave of Blades, Monster Lore
Languages Common, Dwarven, Undercommon
Combat Gear - Look at my sheet; this stupid post can't go over 255 characters.