Slime Domain
Granted Powers
Command Oozes(su): As a standard action, you can use one of your uses of channel energy to enslave oozes within 30 feet. Oozes receive a Will save to negate the effect. The DC for this Will save is equal to 10 + 1/2 your cleric level + your Charisma modifier. Oozes that fail their saves fall under your control, obeying your commands to the best of their ability, as if under the effects of control undead. Intelligent oozes receive a new saving throw each day to resist your command. You can control any number of oozes, so long as their total Hit Dice do not exceed your cleric level. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). If an ooze is under the control of another creature, you must make an opposed Charisma check whenever your orders conflict.
Acidic Weapons(su): At 6th level, you may imbue a single weapon you are holding with corrosive energy as a free action. The weapon gains the corrosive property, dealing an additional 1d6 acid damage on each successful hit. You may imbue a weapon for a number of rounds equal to your cleric level, these need not be contiguous. At 12th level this ability instead grants the weapon the corrosive burst property.
Slime domain spells:
1st: Grease
2nd: Acid arrow
3rd: Poison
4th: Black Tentacles
5th: Conjure Black Pudding
6th: Transmute rock to mud
7th: Destruction
8th: Power word, blind
9th: Implosion